Reviewed · HARRY POTTER TOURS

Fantastic Creatures of Edinburgh, and where to find them!

★ 4.5 · 55 reviews 1 hour 30 minutes (approx.) Bookable on Viator
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Edinburgh’s Old Town becomes your game board in this outdoor hunt, where you follow clues to find fantastic creatures hidden in the city’s streets and stories. I like the mix of folklore and close looking, and I like that children, teens, and adults can work on the same puzzle without needing a history lecture. The provided kit and completion souvenir add a nice sense of purpose.

The main thing to understand is that this is largely self-guided, not a walking tour with constant commentary. Sabi gives the opening instructions and can help through WhatsApp when you are stuck, but the route depends on your group solving the clues. Poor daylight, tired children, weak eyesight, or arriving late can make the game less enjoyable.

Key points to know before booking

Fantastic Creatures of Edinburgh, and where to find them! - Key points to know before booking

  • The Old Town is the playing field: The route covers a good portion of Edinburgh’s historic center, beginning near the Royal Mile and finishing at a secret location.
  • You get a flexible start: Collect the hunt pack at Hot Toddy on Jeffrey Street between 10 a.m. and 7 p.m., then begin when you are ready.
  • The best group size is two to five: A small team lets children contribute while adults help with reading, directions, and phone tasks.
  • WhatsApp support is available: Message the guide if your group is genuinely stuck, but do not expect a guide beside you throughout.
  • Plan around daylight: The game does not work in the dark, and Edinburgh’s narrow streets are easier to navigate before evening.
  • Finishers receive a souvenir: Show your result at the collection point to receive a small completion prize, described as a magnet.

A fantasy hunt through Edinburgh’s Old Town

Fantastic Creatures of Edinburgh, and where to find them! - A fantasy hunt through Edinburgh’s Old Town

This experience turns a familiar sightseeing walk into a search. Instead of simply following a guide from one historic building to another, you look at the Old Town with a task in hand. The clues lead you from one location to the next while you identify creatures and learn the folklore attached to Edinburgh.

That format works especially well for families who have mixed interests. One person may enjoy the stories, another may like solving word puzzles, and a child may be the first to spot a detail on a wall or street. You do not need to be an expert in Scottish history. You need a team, a phone with internet access, working eyes, and legs ready for a fairly substantial walk.

The activity is designed for two to five people per booking. That limit matters. With five people, you can share the work without making the group so large that everyone crowds around one clue. If you have a larger family or two bookings, you can still go around together and act as one large team, though the official group size is five.

The advertised playing time is about 90 minutes, with some flexibility. A group that solves clues quickly may finish sooner. A family with younger children, slower walkers, or a strong interest in the Old Town may take closer to two hours. One useful real-world benchmark is just under two hours for a mixed group of adults, teenagers, and ten-year-olds. That is a reasonable amount of time before younger children begin to lose steam.

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Starting at Jeffrey Street and the Royal Mile

Fantastic Creatures of Edinburgh, and where to find them! - Starting at Jeffrey Street and the Royal Mile

Your practical starting point is Jeffrey Street, where you collect the treasure-hunt pack from Hot Toddy at 15 to 19 Jeffrey Street. Pickup is available from 10 a.m. to 7 p.m. Show your booking when you arrive, and you receive the materials needed for the game.

The instructions recommend beginning near the Royal Mile. You are not locked into an exact start time after collecting the pack, which is handy if your morning plans run late or you want to eat first. Still, do not push the start too close to sunset. The hunt depends on seeing clues around the city, and the game is not designed for darkness.

Jeffrey Street is near public transport and close to the Old Town’s main sights. That makes it a sensible meeting point for a day of sightseeing. You can collect the pack, get your bearings, and then begin the hunt without needing a long transfer to the first area.

Take a moment before setting off to make sure everyone understands the basic rules. The instructions are reported to be fairly brief, so do not expect a long orientation. Decide who will carry the pack, who will use the phone, and who will read each clue. Giving children a job from the start helps keep the hunt cooperative rather than turning into an adult-led walk.

Following clues through the historic center

Fantastic Creatures of Edinburgh, and where to find them! - Following clues through the historic center

The route covers a good portion of the Old Town. You move from one spot to the next, solving clues and looking for signs of Edinburgh’s fantastic creatures. The exact clue locations and answers are part of the game, so the fun comes from finding them rather than being told the route in advance.

This is where the activity differs from a standard guided walk. You will not receive a steady stream of facts as you walk. Instead, the folklore arrives in pieces as you work through the challenges. I like that approach for families because it gives children a reason to pay attention to their surroundings. It also makes the city feel less like a backdrop and more like a puzzle.

The Old Town is a good setting for this type of activity. Its streets offer plenty of visual detail, and the route is tied to the city’s quirks and folklore rather than being a generic phone game. You may pause often, compare ideas, and retrace a short stretch if the clue does not make sense.

That flexibility is useful, but it also means your group must be willing to think for itself. If your family wants a guide who explains every stop and keeps the walk moving, this may not be the right choice. If you enjoy figuring things out together, the independent pace is a strength.

What the guide does, and what the guide does not do

Fantastic Creatures of Edinburgh, and where to find them! - What the guide does, and what the guide does not do

Sabi creates and runs the games, and the support system is simple. You receive the kit and opening instructions, then complete the route on your own. If you are stuck on a clue, you can contact the guide through WhatsApp.

That arrangement is worth understanding before you pay. The guide is available as backup, not as a constant walking companion. You may receive only one message at the beginning unless you ask for help. This is a self-guided treasure hunt with remote support, not a hosted tour in which the guide reacts to every question.

For many families, that is exactly enough. Children can argue over an answer, adults can help with navigation, and the group keeps its own pace. You can stop for a snack or a photograph without holding up another group.

Arriving on time still matters. One unhappy participant arrived 15 minutes late and felt rushed, while the guide explained that the group had also considered giving up because a dog was tiring. The practical lesson is simple: allow enough daylight and energy for the full 90 minutes to two hours. If you arrive late, you may feel pressure even if the activity itself is flexible.

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The secret finish and the completion souvenir

Fantastic Creatures of Edinburgh, and where to find them! - The secret finish and the completion souvenir

The hunt finishes at a special secret location about a ten-minute walk from the Royal Mile. This gives the route a proper ending rather than leaving you with one final clue at an ordinary meeting point.

Once you complete the hunt, take a screenshot of your result. You can show it at Hot Toddy on Jeffrey Street, open from 10 a.m. to 7 p.m., or at The Grassmarket Project at 86 Candlemaker Row, open from 10 a.m. to 4 p.m. The stated completion prize is a small souvenir magnet.

That final step is easy to overlook. If your children care about earning the prize, save the result before closing the page or leaving the finish area. A previous participant expected a keepsake but did not receive one, and the organizer offered to send the magnet after being contacted. The supplied information says all finishers should receive a souvenir, so check before you leave if it is missing.

The prize is not the main value of the activity, but it helps younger children see the hunt through to the end. A small object tied to the game can also give them a physical reminder of the city after the rest of the holiday blurs together.

Price and value for a small family group

Fantastic Creatures of Edinburgh, and where to find them! - Price and value for a small family group

The price is $34.53 per group of up to five people. That is a good feature if you have several people in your party, since the cost is not charged separately to every participant. For a family of four or five, it can be less costly than several individual admission tickets to a major attraction.

The value depends on how you like to sightsee. You are paying for the treasure-hunt materials, the route design, remote WhatsApp assistance, and a souvenir, not for 90 minutes of continuous guiding. If you want live commentary from a local guide, the price may feel high because the host is not with you on the streets.

I see the strongest value for families with children of different ages. The game gives everyone a shared goal and adds structure to an Old Town walk you might otherwise rush through. It is also useful on a repeat visit, when you have already seen the major sights and want a fresh reason to explore the same streets.

For two people, the cost is still reasonable if both enjoy puzzles and folklore. For a solo participant, it would not be suitable under the stated group format, and the activity is clearly built around teamwork.

Who will enjoy this hunt most

Fantastic Creatures of Edinburgh, and where to find them! - Who will enjoy this hunt most

This is a good choice for families with school-age children, teenagers, and adults who enjoy solving clues. It can also work for mixed-age groups because the game does not depend on one particular physical skill or level of historical knowledge. One child may spot something, another may read the clue, and an adult can handle the phone or route.

The activity suits people who are comfortable walking through the Old Town and stopping often. Most people can participate, service animals are allowed, and the route is near public transportation. The supplied information does not promise a fully step-free route, so contact the operator if your group has specific mobility needs.

Good eyesight is important. One critical account raised difficulty with seeing details at a distance. If someone in your group needs glasses, bring them and make sure they can comfortably read and inspect clues. The hunt also requires internet access on your phone, so check that your device can get online during the activity.

A tired dog or small child may change the pace. The game can take up to two hours, and the streets are not a place where you want to hurry. Bring water, allow pauses, and start early enough to leave room for a slower finish.

Weather, daylight, and useful planning tips

Fantastic Creatures of Edinburgh, and where to find them! - Weather, daylight, and useful planning tips

This is an outdoor activity, and it requires good weather. If poor weather causes a cancellation, you are offered another date or a full refund. You can also cancel for a full refund up to 24 hours before the start time. Changes or cancellations inside that 24-hour window are not accepted, based on local time.

Even in decent weather, Edinburgh’s conditions can change. The experience requires walking, looking carefully, and handling a phone, so rain can make the materials and screen less pleasant to use. The activity is not intended for darkness, so check the season’s daylight hours before choosing your start time.

I would collect the pack earlier rather than later. That gives you time to ask any basic question at pickup and leaves a buffer for lunch, photographs, or a slow group. Keep the phone charged, since you need internet access and may use WhatsApp support.

Give yourself more than the bare 90-minute estimate if you have young children. The route may finish in around an hour and a half, but solving clues, waiting for everyone, and enjoying the Old Town can stretch the outing closer to two hours.

Should you book Fantastic Creatures of Edinburgh?

Book it if you want a playful way to explore Edinburgh’s Old Town and your group enjoys puzzles, folklore, and independent wandering. The strongest points are the family-friendly format, flexible start, small group price, and the chance to turn city details into a shared challenge.

Think twice if you want a traditional walking tour with a guide talking at every stop. Also reconsider if your group has limited daylight, poor eyesight, a dog or young child who tires quickly, or little patience for solving clues without immediate help.

For the right group, this is a clever add-on to a day around the Royal Mile. Collect the kit in the morning, start in daylight, keep the phone charged, and treat the hunt as a relaxed team game rather than a race. That approach gives you the best chance of enjoying the folklore, the streets, and the small prize at the finish.

FAQ

Where does the treasure hunt start?

You collect the treasure-hunt pack at Hot Toddy, 15 to 19 Jeffrey Street, Edinburgh. The recommended playing area begins near the Royal Mile.

Where does the activity finish?

The hunt finishes at a special secret location about a ten-minute walk from the Royal Mile. The meeting-point information also identifies Jeffrey Street as the meeting point, so use the provided instructions for the exact route and completion arrangements.

How long does the treasure hunt take?

It takes about 1.5 hours, though the activity may take more or less time. A mixed-age group may take close to two hours.

How many people can join one booking?

Each group can include up to five people.

What do I need to bring?

You need a team of two to five people, internet access on a phone, and the ability to walk and look for clues. The organizer provides the treasure-hunt kit.

Can I contact the guide during the game?

Yes. You can contact the guide through WhatsApp if you are stuck on a clue. The experience is mainly self-guided, so the guide does not accompany you throughout the route.

When can I collect the treasure-hunt pack?

You can collect it at Hot Toddy during opening hours, from 10 a.m. to 7 p.m. Show your booking when you arrive.

Is a souvenir included?

Yes. Finishers can collect a completion souvenir by showing a screenshot of the result. The souvenir is described as a small magnet.

Where can I collect the completion prize?

You can show your result at Hot Toddy on Jeffrey Street from 10 a.m. to 7 p.m., or at The Grassmarket Project, 86 Candlemaker Row, from 10 a.m. to 4 p.m.

What happens if the weather is poor?

If the experience is canceled because of poor weather, you are offered a different date or a full refund. You can also cancel at least 24 hours before the start time for a full refund.

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