Reviewed · GHOST & UNDERGROUND TOURS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Edinburgh’s dark past makes a natural backdrop for a city game. This route sends you looking for clues around the Mound, Edinburgh Castle, St Giles’ Cathedral, Mary King’s Close, Greyfriars Bobby, and the Grassmarket, with stories of old churches, crowded markets, executions, and haunted places along the way. I like the freedom to begin at any hour and stop for a coffee without losing your place. I also like the low price, which makes this a cheap way to add some structure to an Old Town walk.
The catch is that this is an app-led puzzle trail, not a guided tour. Some clues may take patience, and one challenge near Edinburgh Castle has caused confusion about where you need to go. You do not need to pay to enter the castle or any other paid attraction, but you do need to read the instructions carefully and be ready for a few puzzles that are not instantly obvious.
Key points to know before you play

- Start at the Mound: The route begins on the artificial slope linking Edinburgh’s New Town and Old Town, then sends you toward major historic sights.
- Play on your own schedule: You can begin at any hour, pause during the game, and resume later without arranging a new time.
- No physical guide is provided: Your phone supplies the clues and stories, so this works best for self-directed groups.
- No internet is needed during play: Download or prepare the experience as directed, then use it offline.
- Expect a private group experience: Only your group takes part, with group discounts available and multiple bookings possible for parties larger than 15.
- Plan for puzzle trouble spots: The experience has a 4.1 rating from 25 ratings, with strong praise for the map and atmosphere but some complaints about tricky clues and app loading.
A ghostly route through Edinburgh’s historic center

This experience uses Edinburgh as its game board. Instead of following a guide holding an umbrella, you move from one point to another and search for answers at each location. Solve the current challenge, and the next part of the story and route becomes available.
That format changes the feel of the walk. You are not simply looking up at a building while someone delivers a prepared speech. You need to notice plaques, statues, buildings, and street details around you. For families and friends, that can turn a familiar sightseeing route into a small team contest.
The route covers a lot of recognizable ground. It begins at the Mound, reaches some of the best-known Old Town sights, and includes several places linked with death, punishment, religion, and local legend. The listed end point is at 100 West Bow, near the Old Town, although the full set of stops also includes locations toward the west side of central Edinburgh.
The advertised playing time is about one hour. That is a useful target for a focused group moving steadily, but your actual time will depend on how quickly you solve each puzzle, how often you stop, and whether you pause the game. The flexible format means you can turn it into a short activity or stretch it around a longer day in the city.
More Self-Guided Tours in Edinburgh
- Harry Potter’s Edinburgh: A Self-Guided Audio Tour
★ 4.5 · 42 reviews - Edinburgh Harry Potter Self-Guided Private Tour
★ 4.5 · 13 reviews - Edinburgh Old Town Private Self-Guided Tour
★ 5.0 · 5 reviews
The Mound: an unusual starting point
The Mound looks like a normal central Edinburgh road and slope, but its origin is practical and surprising. It was built from earth removed during construction of the New Town. Around 1,501,000 cartloads of soil were dumped into the Nor Loch, which was drained in 1765 and later became Princes Street Gardens.
That makes the opening stop a good fit for a game based on observation. You are asked to look around for the answer rather than simply wait for a guide to point it out. The setting also gives you an early sense of how Edinburgh’s New Town and Old Town connect.
I like starting here because it places you between two different parts of the city. You are close to Princes Street, the gardens, and the Castle Rock, so the route begins in a busy sightseeing area rather than at an obscure meeting point. Give yourself a moment to get your bearings before starting the first challenge.
Edinburgh Castle: dramatic views and a practical warning

Edinburgh Castle dominates the city from Castle Rock, and it is the most obvious headline sight on this route. Archaeological evidence shows human occupation of the rock reaching back at least to the Iron Age, although the earliest settlement is not fully understood.
The game asks you to find an answer in the area and then continue. You do not need to buy admission to Edinburgh Castle to play the experience. That point matters because the castle is a paid attraction, and entering it would add a substantial extra cost and more time than this one-hour activity allows.
Use the challenge as a reason to inspect the exterior and nearby viewpoints. Do not assume that you must pass through the ticketed entrance. One practical weakness is that the location-based instructions can feel unclear here. Make sure your phone shows the correct point before you start searching, and allow time to read the clue rather than rushing toward the castle entrance.
St Giles’ Cathedral and the medieval heart of Edinburgh

St Giles’ dates back to about 1130, when a parish church served Edinburgh during the reign of David I. It was originally connected with the Lazarites and dedicated to St Giles, the patron saint of lepers and later the patron saint of Edinburgh.
This stop adds religious history to the darker material. It is a reminder that the Old Town was not built only around royal power and commerce. Churches were central to daily life, and St Giles’ remains one of the city’s key buildings.
The game’s approach is simple: look around, solve the challenge, and learn the story attached to the place. You should expect a short observation task rather than a full architectural tour. If you want to visit the cathedral itself, treat that as a separate stop and watch your timing.
More ghost walks and vault tours in Edinburgh:
- The World Famous Underground Ghost Tour
★ 4.5 · 9,272 reviews - Underground Vaults Walking Tour in Edinburgh Old Town
★ 4.5 · 8,506 reviews - Ghost Bus Tour of Edinburgh
★ 4.5 · 2,761 reviews - Haunted Vaults Walking Tour in Edinburgh
★ 5.0 · 2,183 reviews
Mary King’s Close: a famous name below the Royal Mile

Mary King’s Close is a historic close beneath buildings on the Royal Mile. It takes its name from Mary King, a merchant burgess who lived there in the seventeenth century.
This is one of the route’s strongest atmospheric stops. The name carries an immediate sense of Edinburgh’s cramped Old Town, where lanes and closes ran between tall buildings. The attraction itself is associated with a paid visit, but this game does not require you to enter it. You can take part from the relevant outdoor point.
That distinction is important for your budget. At about $7.21 per person, the experience works best as a low-cost way to learn about the area around major attractions. It is not a replacement for a formal visit inside Mary King’s Close, and it does not provide the same guided interpretation below street level.
Greyfriars Bobby and the kirkyard edge

Near the main entrance to Greyfriars Kirkyard, you find the Greyfriars Bobby Fountain and its life-size statue of the famous dog. Sculptor William Brodie created the statue in 1872, and Baroness Burdett-Coutts paid for it. It was unveiled on November 15, 1873.
This stop gives the route a change of mood. The tour is built around a bloody and spooky past, but the Bobby statue brings in a better-known local story with a more sentimental tone. The location also puts you beside one of Edinburgh’s most atmospheric old burial grounds.
You will not need a guide to appreciate the statue, but the puzzle encourages you to inspect the surroundings instead of treating the fountain as a quick photo stop. Be considerate near the kirkyard and keep the group focused on the clue rather than blocking the entrance.
The Grassmarket and Edinburgh’s grim public past

The Grassmarket dates from the 1300s and was first associated with cattle fairs and stables. By about the 1670s, it had become a trading point for goods. It also served as a traditional place of public execution.
This is where the tour’s title makes the most sense. The broad market area is now a social and commercial part of central Edinburgh, but the game asks you to picture its older role. A good city game uses that contrast well. You look at the present-day street while learning what happened there centuries ago.
I would plan this section around your own pace. The Grassmarket is a natural place to pause, but stopping for food or a drink means you may take longer than the advertised hour. Since the game can be paused, that is not a problem. Just remember to resume it before moving on.
New College, Modern Art, and Old College

The remaining stops widen the route beyond the most obvious ghost-story sites. New College began as the theological college of the Free Church of Scotland. Classes began in Edinburgh’s New Town on November 1, 1843, before the institution moved toward the Mound. The current building’s foundation stone was laid by Rev. Dr. Thomas Chalmers on June 3, 1846.
The Scottish National Gallery of Modern Art offers another change of subject. It first opened in August 1960 at Inverleith House in the Royal Botanic Garden, then moved to its present site at Modern One on Belford Road in 1984. Modern Two opened across the road in 1999.
Old College, on South Bridge, now contains parts of the University of Edinburgh’s administration, the School of Law, and the Talbot Rice Gallery. Robert Adam designed the building, which was originally called the New College and intended to replace older university buildings.
These places may seem less connected to ghosts than the Castle, Mary King’s Close, or the Grassmarket. That is part of the game’s character. You get a broader look at Edinburgh’s institutions, buildings, and public spaces instead of walking through a single narrow story.
The route also raises a practical question: how briskly do you want to move? Nine listed stops, puzzle solving, and several central locations can make one hour feel quick. If your group wants time to study every building or enter museums and churches, treat the game as the framework for a longer self-guided walk rather than a strict one-hour appointment.
What the app format gets right
The best feature is control. You choose the starting time, pause whenever you want, and continue later. That works well for families, friends, and private groups who do not want to follow a fixed departure.
The game can also be played offline, so you do not need an active internet connection while moving through the city. That is useful in crowded streets or when your mobile signal is unreliable. You still need a working phone and the game set up properly before you begin.
The private format matters, too. Your group is not combined with strangers, and parties larger than 15 can make multiple bookings. The activity is offered in English, with a mobile ticket and group discounts available.
The low price strengthens the value. At $7.21 per person, you are paying for a puzzle-based introduction to central Edinburgh, not a full guided history tour. For a couple or family that wants an inexpensive evening activity, the cost is easy to justify. For a solo visitor who wants expert historical explanation, the savings may not compensate for the lack of a real guide.
The drawbacks you should plan around
The app is the weak link. Some users have had trouble getting into the account, with delays that pushed their start late into the evening. That is not a small nuisance when your sightseeing time is limited.
Set up the game before you reach the starting point. Check that the ticket or access details work, and do not wait until nightfall to discover a login problem. The provider offers help by chat and at [email protected], and a refund may be available for certain technical problems, but it is better to test the setup early.
The clues are another consideration. Some are praised for leading people to places they might otherwise miss, while others can be tricky to decipher. The game is more enjoyable if your group likes solving problems and does not mind trying an answer twice.
The route points can also feel imprecise. One complaint described the relevant places as being far from the clues. You should expect to look around and interpret the instructions, not walk directly to a large sign that gives you the answer.
Who should book this Edinburgh game?
I would choose it for families with older children, couples who enjoy puzzles, and groups of friends looking for an evening activity with a spooky theme. A player who enjoyed the well-designed map and puzzles with a 15-year-old would likely find the format a good match.
It also suits repeat visitors who have already seen the main sights and want a reason to notice smaller details. Because there is no physical guide, you can keep the pace relaxed and stop when the city catches your attention.
I would not choose it if you want a polished lecture, a specialist guide, or guaranteed technical simplicity. You may also prefer a conventional walking tour if your group does not enjoy solving clues or if everyone needs a very clear route.
Should you book Ghosts of Edinburgh?
Book it if you want a cheap, flexible puzzle walk that links Edinburgh’s famous sights with darker local stories. The $7.21 price is strong value for a private group activity, especially because you can play offline and pause whenever needed.
Go in with the right expectations. You are buying a self-guided game, not a guided ghost tour. Prepare the app before you start, allow extra time for tricky clues, and remember that the castle and other paid attractions do not need to be entered. If those limits suit you, this is an entertaining way to make Edinburgh’s old streets more observant, active, and a little spooky.
FAQ
How long does Ghosts of Edinburgh take?
The experience lasts about one hour. You can take a break during play and resume later, so the total time can be longer if you pause or spend extra time at the stops.
Where does the game start?
It starts at The Mound, Edinburgh EH2 2EL, UK.
Where does the experience end?
The listed end point is 100 West Bow, Edinburgh EH1 2HH, UK.
Do I need to enter Edinburgh Castle?
No. Entrance to paid attractions is not required to play the game, including Edinburgh Castle.
Do I need an internet connection?
No. The game can be played offline.
Is a physical tour guide included?
No. This is a private, self-guided activity using a mobile ticket and game format. It is offered in English.
More Outdoor Puzzle Games in Edinburgh
- Fun, Flexible Treasure Hunt Around Edinburgh with Cryptic Clues & Hidden Gems
★ 5.0 · 49 reviews - The Pirate’s Riddle: An Outdoor Treasure Hunt
★ 5.0 · 41 reviews - Edinburgh City of Wizards Exploration Game and Tour
★ 4.5 · 3 reviews - Glasgow Ghost Hunt: The Soul That Got Away Exploration Game
★ 4.0 · 71 reviews
Just added around Edinburgh
- Private South Queensferry Town Walking Tour★ 5.0 · 3 reviews
- Blackness Castle Cruise★ 4.5 · 39 reviews
- Half Day Sailing Trip★ 5.0 · 11 reviews
- Edinburgh Shore Excursion with a Local Guide: 100% Personalized & Private★ 4.0 · 7 reviews
- Full Day Sailing Trip★ 5.0 · 10 reviews
- Edinburgh Shore Excursion: City Tour and Royal Yacht Britannia★ 4.0 · 41 reviews
- Edinburgh: West Highlands Privately Guided Day Tour in Luxury MPV★ 5.0 · 10 reviews
- Whisky Tasting at Edinburgh’s Award Winning Whiski Rooms★ 5.0 · 5 reviews
Ghost & Underground Tours, compared.

Underground Vaults Walking Tour in Edinburgh Old Town
Read our review →
Haunted Vaults and Graveyard Walking Tour in Edinburgh
Read our review →
Multi-Sensory Haunted Underground Vaults Tour in Edinburgh
Read our review →
Extreme Paranormal Underground Ghost Tour in Edinburgh
Read our review →Browse the lists this tour appears in




